Click the middle of the icon to get the perspective view.ġ0 Unity 3D: Play Now click on the “Play” icon and use the arrow keys (CLI) to controller the player. You may have to adjust your view angle by clicking on the ‘xyz” icon to see the position. Then move the controller to the top of the terrain. Click on the “Move selected object” icon. In the Hierarchy window, double-click on the 3rd Person Controller. In the Project window, drag “Standard Assets->Character Controllers->3rd Person Controller” to the Hierarchy window. Go back to the Inspector, select “Palm” from available “Trees” to add.ĩ Unity 3D: Player Make sure to save the scene “File->Save Scene” (Ctrl S”) and save the project “File->Save Project” Next, we need add the player. Select, say, Palm and than click on “Add” in the “Add Tree” window. In the Add Trees popup window, you need click on the little circle at the right-most of the “Tree” row. To place trees, you have to “Edit Trees -> Add Trees” first to add different types of trees. Go to the Inspector, click on one of the action icons in Terrain (Script) to adjust height, paint surface, smooth height, paint texture, place trees, paint details, terrain setting. In the hierarchy pane select Create->Terrain. Packages/prefabs/assets: prebuilt game objects and scripts Programming interface: drag-and-drop visual interface Create once and run anywhere: Mac, Windows, smart phone (iPhone, Android), game devices.Ħ Unity 3D: Project Start Unity File->Create Project Select Assets (Character, Lights, Scripts, Sky, Terrain, Tree) The Gang of Four (G4) for Interactive Animation Controller (Input) Game Objects (Geometry and Attributes) Dynamics (Key Frame Animation) Event-driven Programming (EDP: connects inputs to animation scripts)Ĥ Unity 3D IDE IDE: Integrated Development Environment Game Engine: library to support G4. Presentation on theme: "Game Development with Unit圓D"- Presentation transcript:Ģ Outline IDE Engine Assets Tutorial Examples Inside
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